Cutscene system!


Hello!

I couldn't make a cutscene system for a long time, because I didn't know where to begin and where to put it.

In the end I decided to make a separate "Cutscene Director" object that takes an array of strings, and parses those strings to see what needs to be done. It can make "Actors" - another separate script I made for NPCs that participate in cutscenes - move or say lines (each Actor has an array of lines, but I may change this so that the Cutscene Director has the lines instead), it can wait, or it can do custom events. The attached video is the first little scene I made with this new system.

Another thing I did is figure out animations in Unity. You can see the log roll when the player moves left or right - I'm so proud of that! I've also been working on cone-vision enemies for late game - I don't think I want enemies for the entire game to be the tunnel vision Motion Ds.

Next I'll probably start working on a save-load system. Stay tuned for more updates!

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